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Continue reading →: The Lamb, Sorry, Land of Columbia
Last week, I gushed for much longer than I usually do about Life is Strange. It’s one of those games that hit me emotionally and appealed to what I love about video games. Another one of my top games of all time is Bioshock Infinite, and that’s what I’m here…
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Continue reading →: Life is Strange…The Whole Way Through
So, I finished Life is Strange after writing about the first three episodes last week. Actually, I finished it starting several hours after my classes ended last Wednesday, after I got home from trivia. I started around eleven, playing through until roughly or three in the morning. “Why would you do…
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Continue reading →: Looking at Some Friends
So, I looked at the blogs of two of my classmates today, just to see what they were doing. Andrew’s, titled “Feedback in Pixels” and Tori’s titled “Shades of Pink.” The first thing I noticed was that they both were organized, eye catching without being overbearing, and easily navigable. It…
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Continue reading →: Life Is Strange…So Far
So, I’ve been playing Life is Strange, and I have to say that I’ve been adoring the game. I know the game predates it, but the idea of playing with time has been stuck with me since “Effect and Cause” in Titanfall 2, and so having a game built around…
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Continue reading →: On Brendan Caldwell
Brendan Caldwell is a writer for Rock, Paper, Shotgun. I looked at a few of his articles recently. I think anyone writing about games is adding to the canon, even if their thoughts consists of “y sucks, x was so much better” and the following year, “z sucks, y was…
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Continue reading →: Immersion in the Rapture
Bioshock may be one of the greatest games of all time. Personally, I’m more partial to Infinite because Elizabeth is one of my favorite characters of all time, and the 1912 setting is fascinating to me, but Bioshock sprinted so Infinite could take off like Sonic the Hedgehog. And Bioshock’s…
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Continue reading →: Protocol Three: Protect the Pilot – The Meaning and Weight of a Constant Companion
2017’s Titanfall 2 had one of the most engaging FPS campaigns in recent years, despite being relatively cookie-cutter in terms of narrative structure. The first reason was that with the first Titanfall game being a multi-player only game, with a “campaign” made up of multiplayer matches with expanded animation, added…
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Continue reading →: Finishing The Walking Dead
I finished The Walking Dead game, and had some thoughts regarding the ending. I chose to have Clementine shoot Lee, giving him the peace of mind in dying instead of becoming a threat to his friends, allowing him to pass in peace, relatively speaking. It also served as the conclusion…
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Continue reading →: Non-Playable Characters That Play Our Hearts
In Katherine Isbister’s article “Nonplayer Characters – ‘Living, Breathing’ Others in the Game World” she asserts that “Accomplished game developers use a range of social cues from NPCs to produce feelings in players, putting NPCs into powerful and consequent social relationships with the player/avatar.” This idea is something I have…
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Continue reading →: What Remains of Edith Finch
Recently, I had the fortune of playing What Remains of Edith Finch. The game follows Edith Finch as she returns to her family’s home, the last member of the Finch line still alive, and has to piece together what happened and uncover the nature of a mysterious family curse that…






