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Continue reading →: When Call of Duty Was Anti-WarThe original Call of Duty: Modern Warfare series is notable for having popularized video games glorifying war in the modern day. A close examination reveals the game’s message was the exact opposite.
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Continue reading →: The Need For Putting Pen to PaperAI is being touted as the future of writing, setting the stage to replace human writers. That may not be the best idea from a writer’s perspective.
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Continue reading →: What’s Next?
So this place has been dead for like five years. Anybody know a good necromancer? Now that I’ve gotten my obligatory unfunny joke out of the way, I’m now going to explain what’s happening with this place. I started this blog in college for a class, and then I used…
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Continue reading →: The Lamb, Sorry, Land of Columbia
Last week, I gushed for much longer than I usually do about Life is Strange. It’s one of those games that hit me emotionally and appealed to what I love about video games. Another one of my top games of all time is Bioshock Infinite, and that’s what I’m here…
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Continue reading →: Life is Strange…The Whole Way Through
So, I finished Life is Strange after writing about the first three episodes last week. Actually, I finished it starting several hours after my classes ended last Wednesday, after I got home from trivia. I started around eleven, playing through until roughly or three in the morning. “Why would you do…
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Continue reading →: Looking at Some Friends
So, I looked at the blogs of two of my classmates today, just to see what they were doing. Andrew’s, titled “Feedback in Pixels” and Tori’s titled “Shades of Pink.” The first thing I noticed was that they both were organized, eye catching without being overbearing, and easily navigable. It…
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Continue reading →: Life Is Strange…So Far
So, I’ve been playing Life is Strange, and I have to say that I’ve been adoring the game. I know the game predates it, but the idea of playing with time has been stuck with me since “Effect and Cause” in Titanfall 2, and so having a game built around…
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Continue reading →: On Brendan Caldwell
Brendan Caldwell is a writer for Rock, Paper, Shotgun. I looked at a few of his articles recently. I think anyone writing about games is adding to the canon, even if their thoughts consists of “y sucks, x was so much better” and the following year, “z sucks, y was…
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Continue reading →: Immersion in the Rapture
Bioshock may be one of the greatest games of all time. Personally, I’m more partial to Infinite because Elizabeth is one of my favorite characters of all time, and the 1912 setting is fascinating to me, but Bioshock sprinted so Infinite could take off like Sonic the Hedgehog. And Bioshock’s…
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Continue reading →: Protocol Three: Protect the Pilot – The Meaning and Weight of a Constant Companion
2017’s Titanfall 2 had one of the most engaging FPS campaigns in recent years, despite being relatively cookie-cutter in terms of narrative structure. The first reason was that with the first Titanfall game being a multi-player only game, with a “campaign” made up of multiplayer matches with expanded animation, added…






